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Based on the current rules, Flyers excel at air-to-ground
strikes more than anything else. Their speed allows them to
attack any target on the board in relative safety, and their
weapons mean they have a good chance of severely damaging
their target.
One
of the best advantages of Flyers is that they can strike anywhere
– you cannot hide from their wrath on the battlefield.
Does your opponent have a squad of sharpshooters that are
out of your infantry’s range? Call in the Flyers. Does
your opponent have a Basilisk hiding behind a hill as it pummels
your forces with indirect barrage fire? Call in the Flyers.
You can really ruin your opponent’s well-laid plans
when you zip over his lines and destroy a unit that he considered
safe. What’s more, a Flyer can fire all of its weapons
at once even while moving – ideal for eliminating high-priority
targets.
Air power alone is impressive, but when you coordinate it
with actions on the ground, it can prove unstoppable. Ever
heard of the Blitzkrieg? Use your Flyers to cut a hole in
the enemy line for your assault Troops or vehicles to charge
through. Or, if you’re in trouble and your lines are
collapsing, drop a few bombs on the enemy’s attacking
column to buy your forces some breathing room. Just make sure
you place your strike with care – it will do you no
good to wipe out the enemy in a location where your ground
forces can’t take advantage of it.
For some time now, the bane of ground vehicles has been
the warplane. Unless a vehicle has an anti-aircraft mount,
there’s not a lot it can do to fight off an attack by
air. What’s more, there are a lot of mean things that
a pilot can do to vehicles. For example, if your opponent
has arranged his vehicles in a column (usually seen on roadways),
all you have to do is take out the first vehicle to block
the column’s movement so you can take the rest out easier.
Another similar example: if there’s a terrain bottleneck
on the field, take out a vehicle while it’s in the chokepoint,
and you’ve just put a stopper in your opponent’s
flow of vehicles.
If your opponent is foolish enough to land a Flyer on the
field to pick up passengers when you have a Flyer as well,
then it’s his loss. One of the best places to take out
a Flyer is before it has left the ground. They are treated
as regular vehicles at that point, and with no anti-aircraft
mounts or heavy armour, they are sitting ducks…literally.
The final and perhaps riskiest way to use your Flyers is
in the Air Cavalry (Air Cav) role. Employing your Flyers as
transports for your forces can offer you unparalleled mobility:
you can drop units behind enemy lines, move units completely
across the table in a turn, and evacuate units if the mission
requires it. Some Flyers, especially those in Imperial service,
can enter VTOL mode to hover and provide sustained fire support
much like the attack helicopters of today. However, as mentioned
earlier, Flyers cannot take much punishment before they crash
and burn.
Next:
Air-to-Air Tactics
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