Striking Scorpions Kill Team. Choose a Kill Team per the rules on p. 218
of
the Warhammer 40,000 rulebook. Alternately, you can use the Kill Team outlined
below
to learn more about the Striking Scorpion Aspect and how it works in battle.
| Striking
Scorpions Kill
Team (153 Points) |
| Points |
Profile
|
Weapons/Gear
|
| 73 |
Striking Scorpion Exarch |
Scorpion's Claw, Biting Blade, Mandiblasters,
Plasma Grenades, Shadowstrike, Stalker |
| 16 |
Striking Scorpion |
Shuriken Pistol, Scorpion Chainsword,
Mandiblasters, Plasma Grenades |
| 16 |
Striking Scorpion |
Shuriken Pistol, Scorpion Chainsword,
Mandiblasters, Plasma Grenades |
| 16 |
Striking Scorpion |
Shuriken Pistol, Scorpion Chainsword,
Mandiblasters, Plasma Grenades |
| 16 |
Striking Scorpion |
Shuriken Pistol, Scorpion Chainsword,
Mandiblasters, Plasma Grenades |
| 16 |
Striking Scorpion |
Shuriken Pistol, Scorpion Chainsword,
Mandiblasters, Plasma Grenades |
|
Enemy Brute Squads. Since we don't break any mutable or immutable
laws with the Kill Team above, the Brute Squads should follow the
standard formation listed on p. 218. |