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One
of the races I had the most fun with was the Orks, as
it was easy to imagine their anarchic nature unwittingly
unearthing some daemonic idol or stealing some blessed
icon. The one that appealed to me the most was the plot
idea that during the invasion of an Imperial world the
forces of Warboss Botulism had come upon the ancient
remains of a Banelord Chaos Titan and had salvaged the
wreckage for the construction of a mighty Gargant.
Gargants are fearsome engines
of war, worshipped by the Orks as the physical embodiment
of their warlike gods, Gork and Mork, and were it to
be completed, it would surely spell the doom of the
hard-pressed Imperial forces. It was a short leap of
imagination from here to picture the daemonic essence
of the Titan being awoken by the primal worship of the
Orks as they construct it and its malign influence leaking
into the real world. I imagined a desperate mission
with the Daemonhunters heading deep into Ork territory
as they sought to prevent the Greater Daemon that had
once inhabited the Chaos Titan from manifesting and
wreaking havoc with a host of corrupted Orks at its
command. This allowed me to rationalise the Orks having
access to the Adversary rules as included in Codex:
Daemonhunters. So from this story, I mapped out a few
likely scenarios that this campaign might involve, working
out how each one would affect the next and how they
would all fit together. This was a lot of fun and at
the end of it, I couldn't wait to get playing it.
Begin
the campaign!
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