Destroy The Gargant
A Narrative Campaign
by Graham McNeill

A simple way of adding real depth to your games of Warhammer 40,000 is to have some kind of backstory that gives a context for the battles. After all, it's much more satisfying to know that your victory has some kind of meaning in a larger scale of things. Narrative plotlines are a great way of introducing this to your games and allow you to really develop your army's character and tell a story with your crushing victories or shameful defeats.

Part of the job of writing Codex: Daemonhunters was devising narrative reasons that the Daemonhunters would fight foes other than Chaos, which was easier said than done for some races.

One of the races I had the most fun with was the Orks, as it was easy to imagine their anarchic nature unwittingly unearthing some daemonic idol or stealing some blessed icon. The one that appealed to me the most was the plot idea that during the invasion of an Imperial world the forces of Warboss Botulism had come upon the ancient remains of a Banelord Chaos Titan and had salvaged the wreckage for the construction of a mighty Gargant.

Gargants are fearsome engines of war, worshipped by the Orks as the physical embodiment of their warlike gods, Gork and Mork, and were it to be completed, it would surely spell the doom of the hard-pressed Imperial forces. It was a short leap of imagination from here to picture the daemonic essence of the Titan being awoken by the primal worship of the Orks as they construct it and its malign influence leaking into the real world. I imagined a desperate mission with the Daemonhunters heading deep into Ork territory as they sought to prevent the Greater Daemon that had once inhabited the Chaos Titan from manifesting and wreaking havoc with a host of corrupted Orks at its command. This allowed me to rationalise the Orks having access to the Adversary rules as included in Codex: Daemonhunters. So from this story, I mapped out a few likely scenarios that this campaign might involve, working out how each one would affect the next and how they would all fit together. This was a lot of fun and at the end of it, I couldn't wait to get playing it.

Begin the campaign!

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters