Since I began playing Warhammer 40K about ten years ago, Ultramarines have steadily been my army of choice. Be it Epic Space Marine, Space Hulk, or Battlefleet Gothic, the progeny of Roboute Guilliman have always been at my command.

Ultramarines are sometimes referred to as boring, dull, or vanilla, but the chapter provides a player with the most well rounded troops in the game. And in my opinion the most versatile of all the Space Marine armies out there. That's right, I think they're even better than the ever popular Space Wolves!

When building an army list for games or tournaments I have always tried to build balanced, well rounded armies so I can be prepared for any opponent or mission. This is normally not that difficult a task, seeing as I have so many options available to me. Now that the super cool Codex: Daemonhunters is here, my options have nearly quadrupled! Looking through the pages of this hallowed tome set my mind aflutter with army expansion ideas. First and foremost however, I'm set on adding an extra punch to my army for all those nasty Chaos worshippers out there. Not to mention the welcome addition of some intriguing background ideas for my army.

After checking out the Codex: Daemonhunters, I was very excited to get some Grey Knights into my army. Replacing the standard Terminators with the Grey Knight Terminators would still allow me to control any area of the table with just a small squad. Because, let's face it, terminator armour gives you a veritable walking tank!

Reducing the number of standard Ultramarines in my current army allowed me to instead get a squad of Grey Knights in power armour. These blessed warriors give me the option of Deep Striking them by moving the unit into a fast attack slot. By teleporting directly into battle these marines are an awesome way to eliminate pesky heavy weapon teams, artillery, and of course Daemons.

With plenty of deadly Grey Knights roaming about the table, I wanted an Inquisitor Lord to guide them through battle after hard fought battle. It also doesn't hurt that the Inquisitor models available to Daemonhunter players are some of the coolest Warhammer 40.000 models to date! By harnessing all the different options henchmen have to offer, an Inquisitor Lord is dangerous on any battlefield in the galaxy. So I saw it a my duty to add a whole slew of henchmen to my Inquisitor. Once you get started, it's tough to stop!

Now that I've included Daemonhunters elements into my army, I'm confident that I'll get the same balance between firepower and close combat my original force had. Perhaps it'll even improve a bit! There is also enough mobility in the force to cover my flanks while having the ability to control any hot spots on the gaming table.

Keeping in mind that I am a loyal servant of the Emperor, commanding the Ultramarines against all manner of fell foe, I sometimes feel the need for a slight change of pace. Perhaps it's all the rock 'n' roll I ingest on a regular basis, but on occasion I feel the need to field a bit of evil in my army. So, I set up an army list that may be suspect in the eyes of many Imperial agents.

Going back to my original army, I dropped the Chaplain and the assault squad from the list. With these freed up points, I managed to make enough room for an Inquisitor Lord and his retinue of questionable henchman. However, I had purposely left some points available for some additional units...

Calling upon ancient writings, archaic tomes, and soul wrenching rituals, my Inquisitor Lord has managed to gather to him three Daemon Hosts. With their random, yet devastating psychic powers and the ability to be summoned into battle at a moments need, they will bring a truly dark balance to my army.

To finish the army off, I went back and refined my Inquisitor by adding a bunch of useful henchmen. The new models are great and I just have to paint some of them. These new elements may be considered a little radical or rogue in the eyes of the Emperor, but sometimes you just gotta do whatever you can to stop the forces of Chaos!

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters