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As a longtime Imperial Guard player (over
1,200 painted models and counting) Im always intrigued
when I have an opportunity to change the way I fight
with the mightiest force in the galaxy. Codex: Daemonhunters
certainly gave me the opportunity to switch up my gaming
and build towards a cool Daemonhunters army, set to
purge the stain of Chaos from the face of any planet
you care to mention.

The prime strength of the Imperial Guard
lies in the enormous amounts of firepower they are able
to bring to bear on the enemies of Mankind, but get
them up close and the plucky courage of the man in flak
armour tends to crumble against all but Grotz and Tau
Fire Warriors.


After reading Codex: Daemonhunters I was
keen to add a squad of Grey Knights in power armour to
my army. Their wrist-mounted stormbolters will be able
to put spit out as much fire as two or three squads
of my Guardsmen and be more effective (BS 4, S4, 2 shots
at 24" while moving). The Nemesis weapons carried
by the squad, when combined with the excellent Initiative,
Weapon Skill, and durability of a Space Marine, mean
that any squad of Grey Knights will be much more effective
in combat than my lasgun-clubbing troopers. To top things
off, their ability to Deep Strike if taken as a Fast
Attack Choice mean I can deliver them to the heart of
the battle rather than forcing them to slog it out on
foot across the dangerous battlefield of the 41st Millennium.

The only thing that can beat the inclusion
of a squad of power-armoured Grey Knights will be
the
inclusion of a squad of the famed Grey Knights Terminators
(so lovingly crafted by Jes Goodwin).

The only drawback to including Grey Knights
in my army is that they cost 25 points per model and
any good Imperial Guard commander knows that the 250+
points spent on the Grey Knights means 250+ points not
spent on a three-squad platoon or two Basilisks. The
most important thing to remember when including any
Daemonhunter unit in your Imperial Guard army is to
have a plan for that unit and always think about how
they interact with the plan for your existing troops.

I had such a great time painting my Grey
Knights in power armour, and the Grey Knight Terminators,
that I added another squad of the shining new Grey Knights,
this time with an incinerator perfect for burning
the daemons of the Warp. Looks like I have the beginnings
of a new army on my hands...

With all of these elite warriors, I thought
it was time to consider how I could flesh out my entirely
Daemonhunters force and balance out their strengths
and weaknesses. The Grey Knights are great at pumping
out enormous amounts of medium strength firepower, great
in combat, and highly mobile. They are also incredibly
thin on the ground, often risking being outnumbered
three or four to one. The Grey Knights also suffer from
a lack of ranged tank busting ability.

To counter this in a larger Daemonhunters
army I decided to build my Inquisitor Lord and his retinue
around longer range, anti-armour, fire power. A psycannon
for the Lord, two Veteran Guardsmen with plasma guns,
a gun servitor with a plasma cannon, and two Sages provides
a stable base of fire for the mobile army. Giving the
squad a Chimera bulked out that ranged fire power and
added to their mobility while allowing me to go to town
with some cool modeling fun.
To
overcome the lack of models (I always feel strange fielding
less than 90 models) I added four squads of the most
survivable troops available to standard Imperial Guard
armies, the Stormtroopers. Four squads of the elite
warriors to cover the gaps left by the thinly-spread
Grey Knights. Two Stormtrooper squads in Chimeras and
equipped with meltaguns for anti-tank roles and close
range fire support, one squad equipped with grenade
launchers on foot to advance steadily on objectives
and help to deliver the super-cool Death Cult Assassins
into the thick of combat, and finally a squad equipped
with two plasma guns to add more shots to the base of
fire set up by the Inquisitor Lord and his retinue.
I was keen to do more cool modeling on vehicles
for the Grey Knights, so I added a Grey Knight Hero.
This HQ choice allowed me to take a Grey Knight Dreadnought
(with obligatory twin-linked lascannons) and a Grey
Knight Land Raider, a model Ive been itching to
paint since its release.
When building a Daemonhunters army, whether
youre starting from scratch or adding to an existing
Space Marine or Imperial Guard army, my advice to you
is to look for an overall balance to the army. Start
by building on your playing strengths and flesh out
the gaps that appear later on. The most important thing
to remember is to have fun. Have fun modeling, fun painting,
and fun gaming!


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