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Welcome to The Lost and the Damned, a nightmare
realm where magic and technology work side by side to deal
death at an alarming rate. This game is a variation on several
systems, including Mordheim, Warhammer, Warhammer Skirmish,
Warhammer 40,000, and most importantly, Path to Glory. Sounds
insane doesn't it? Well, it's supposed to be, but not to the
point where the rules seem alien. Gamers familiar with any
of the aforementioned systems will get the hang of things
in mere minutes, as tried and true mechanics are still in
place. Everything simply gets mashed together in order to
form a fun little game where the almighty Chaos Knight is
often blasted out of the saddle through the use of a single
devastating Bolter round.
You take on the role of a Chaos Space Marine
Aspiring Champion who has left his Legion. Not all Traitor
Space Marines choose to remain with their Legion eternally.
Personal ambition, vendettas, jealousies, rivalries, or the
commands of their patrons may set their feet on a very different
path. It is easy enough for such powerful warriors to rise
to power quickly among the more backward planets within the
Eye of Terror. Viewed as living gods by the mutated inhabitants
of these worlds, a Chaos Space Marine will quickly gather
a small warband of trusted warriors. Once the warband is established,
the Champion sets off to slay enemies and rival Champions
in the name of his chosen deity. Gifts from the Gods in the
form of mutations, strange powers, and technology are bestowed
upon the successful Champion, until one day, the Traitor receives
that which he covets most: the transition to Daemonhood.
This game is meant to be fun and chaotic, as
opposed to completely balanced. There are several items
that
will tip the scales in your favour, but remember that your
opponent can get them as well, so watch your back! In
addition,
the game offers the talented modeller a creative outlet not
normally available. Where else can you have a Chaos Warrior
toting a Plasma Pistol and Power Sword or a hideously twisted
creature with a Heavy Stubber? The possibilities are simply
limitless. The creatures you devise can then be immediately
used in your games of Warhammer 40,000 as the start of
a Chaos
Horde Army (from Codex: Eye of Terror) or as individuals
in your Chaos Space Marine army.
Everything you need has been crammed into the
text documents found below so as to eliminate the need
for
finding material that may be hard to get ahold of. All you'll
really need besides these pages are a Warhammer rulebook,
Hordes of Chaos Army book, and some willing opponents. There
are inevitably going to be some questions and rule conflicts
as you play. The rules here were created as a labour of love
(as well as a tribute to the ancient, out-of-print Realms
of Chaos books) to be used among some friends in
order to fill the dull winter nights with something
new.
Nothing here is meant to be used in a tight
competitive atmosphere. It's just not going to work out if
used that way. The whole thing is about painting up some weird
models, dropping them onto a table, beating the heck out of
one another, and having a laugh. So if there is a rule conflict,
the best course of action is to simply roll a D6 and sort
it out later. Develop an answer once the game is over and
set up some house rules as things arise. While we're on that
thought, feel free to develop your own weapons tables, change
the mutation lists, or add your own personal strangeness to
the game. In fact, such home-brew rules are encouraged!
Finally, in addition to the rules, there's a
small gallery of models from some our warbands that you can
gawk at. Maybe they'll help get your creative motors running
in the right direction when you create your own warband. As
always, we love to read your feedback, hear about your scenario
ideas, and check out pictures of your models, conversions,
and the like. So don't be a stranger, send those thoughts
our way, and have fun playing the Lost and the Damned!
-Ty Finocchiaro
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