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Ed:
Greetings fellow Web-ites. I am going to use a different approach
to dealing with Tzeentch than we (we referring my Chaotic
colleague, Tim Pearce) did for the other Cult army articles.
Instead of showing old vs. new army lists, it will be more
useful to explore Tzeentch in the new Codex by way of example.
My reasons are simply those of space and effectiveness. There
are too many changes to Tzeentch to be bothered rehashing
old then trying to translate directly to new. You will not
necessarily be able to build a Tzeentch army list the way
you had previously. And that, my fellow Sorcerers, is a good
thing.

We will look at three lists:
1. A strong magical HQ with lots of goodies and basic core
Troop units.
2. A modest HQ with powerful Elites.
3. A balance of the above two with an emphasis on the Daemonic.
Without further delay, here
is the first list:
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