NAVIGATING THE EYE OF TERROR
THOUSAND SONS

By Edward Rusk, Heretic-at-large, Frozen Wastes sector

EdEd: Greetings fellow Web-ites. I am going to use a different approach to dealing with Tzeentch than we (we referring my Chaotic colleague, Tim Pearce) did for the other Cult army articles.  Instead of showing old vs. new army lists, it will be more useful to explore Tzeentch in the new Codex by way of example.

My reasons are simply those of space and effectiveness. There are too many changes to Tzeentch to be bothered rehashing old then trying to translate directly to new.  You will not necessarily be able to build a Tzeentch army list the way you had previously.  And that, my fellow Sorcerers, is a good thing.

Thousand Sons

We will look at three lists:

1. A strong magical HQ with lots of goodies and basic core Troop units.

2. A modest HQ with powerful Elites.

3. A balance of the above two with an emphasis on the Daemonic.

Without further delay, here is the first list:

Home World Eaters Emperor's Children Death Guard Thousand Sons

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters