Psychic Gear NAVIGATING THE EYE OF TERROR
PSYCHIC GEAR

As you saw in White Dwarf a while back, a bevy of spells is available to everyone.  Plus nifty things like Familiars and Warp Talismans. Good ol' Doombolt is back, though my favourite spell for Assault units has to be Wind of Chaos. If you are feeling lucky you could take Mass Mutation. If you are feeling really lucky take Gift of Chaos; nothing would be funnier than seeing a C'tan turned into Chaos Spawn….

Daemonic Gifts NAVIGATING THE EYE OF TERROR
DAEMONIC GIFTS

So much to say I won't say much at all. You really go to town with these treats and have very themed Champions in each of your units. The modeling / conversion opportunities alone make it worth using this aspect of the Armoury.

One to make note of is the Daemonic Stature. You get a natural T of 5. The downside? You are now 10' tall and fully targetable (like a Tyranid Monstrous Creature). But dude, T 5! You have to beware of rail guns and Demolisher cannons (who doesn't?) but not much else. If you suspect you will be seeing lots of S10 Weapons then invest in a Daemonic Rune (no autokill). Really tasty extras also include Daemonic Essence (+1 Wound), Daemonic Aura (5+ Inv save) and Daemonic Armour (2+ Armour save).

Home Marks of Chaos Chaos Lord Chaos Wargear Veteran Skills Psychic Gear Daemonic Gifts Daemon Weapons Vehicle Upgrades
Home Marks of Chaos Chaos Lord Chaos Wargear Veteran Skills Psychic Gear Daemonic Gifts Daemonic Weapons Vehicle Upgrades

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters