|
Can now have four heavy weapons. And no, there are no plasma
cannons allowed (contrary to some strange Net rumourage I
saw). The heavy weapons are the same mix as the last Codex.
However, they can also get four special weapons. Meltas, meltas
everywhere. Useful skills are Tank Hunter (duh) and Night
Vision if you know what scenario is coming up.
Fire Frenzy is now more friendly to the Chaos player and
it is now only through bad deployment and blocked lines of
sight that you will end up wasting your own troops. You can
also forgo the heavy weapon and have a Dreadnought with two
Dreadnought close combat weapons. That combined with Blood
Rage can do neat things to enemy units (and vehicles).
Is a Land Raider. Note the clarification to the Fire Control
issue (no moving your Land Raider 12" and shooting with
the Infernal Device)

A battle cannon with legs and attitude (a Daemonic Attitude
to be exact). A reaper auto cannon and a heavy flamer are
thrown in for good measure. Oh yeah, you are also an S 8
Monstrous Creature, but you only hit Tau on a 4+ in hand-to-hand
combat (Daemon Engines are not the most agile of things).
What, you want me to say more?
Ok. Indirect fire costs 25 points, making the model 175 points
without a smoke launcher. But, it can be worth it. Resist
the temptation to field three Defilers (or four for Iron Warriors...)
as they have 'Big Target' written on them (really, they do,
Tim Adcock worked that into the moulds) and Armour 12 means
they drop as easily as any other Dreadnought. People always
get excited by Ordnance until they realize that, between a
clever opponent who knows how to space models and a bad scatter,
your mighty 150-175 point warmachine might kill a marine or
two the whole game until dying a horrid melta gun / brightlance
/ rail gun death.
Next up, I'll show how I adapted my old Grand Tournament
army to the new Codex: Chaos Space Marines.
|