Emperor's Children CONVERTING TO THE NEW CODEX
THE EMPEROR'S CHILDREN
By Tim Pearce, devoted worshipper of Slaanesh

Tim PearceTim: Greetings and salutations, fellow worshippers of the great Slaanesh! As a fellow devotee of the Lord of Pain and Pleasure, I feel it my duty to help you convert your old Emperor’s Children army lists over to the New Chaos Codex.

As you may have realized after looking through the new Codex, Noise Marines have probably changed the most out of all the old cult troops and, in my humble opinion, for the better. Noise Marines are cheaper, much better in hand-to-hand, and still as good at punishing the enemy in the Shooting phase! Unfortunately, the number of changes means that your army list probably won’t be valid but, don’t worry, with a little effort you can convert your old list, and probably make it better at the same time.

So what’s different about the new Codex? Well, if you're playing an Emperor’s Children army, a lot. Like I said, the Emperor’s Children army list probably changed the most. Don’t worry though, the gains far outweigh the losses!

What do you lose? You lose the ability to take basic Chaos Space Marines and all troop units that cannot have the Mark of Slaanesh. You also lose the ability to take cultists. As a result, your army may be smaller than before, as all your Chaos Space Marines troop units will have to be Noise Marines. In addition, Doom Sirens aren’t quite as overwhelmingly powerful as before, and you’re limited to two in a regular Noise Marine squad. Unfortunately, you also lose the ability to take Daemonic Steeds and Beasts of Slaanesh. Finally, your Chaos Lord, Daemon Prince, and Aspiring Champions don’t get +1 Attacks for the Mark of Slaanesh.

Emperor's Children Squad

But, what do you gain? Well, how about Noise Marines with bolters or bolt pistols and close combat weapons, that are fearless, and lower your opponent's Initiative by 1 in hand-to-hand and only cost 19 points. And Noise Marines with sonic blasters for only 5 points more. That's a saving of 6 points per Noise Marine over the old Codex. Nice. And you get the Mark of Slaanesh's power built in!

But it's not only the basic Noise Marine that changes, because now you can have Noise Marine Havocs. They can have, in addition to the four special or heavy weapons a regular Havoc squad gets, the ability to upgrade meltaguns to Doom Sirens for free, or even better, autocannons to blastmasters for free. In my honest opinion, the blastmaster is perhaps the best gun in the game, for its points cost. A weapon with a range of 36" that is either S 5 AP 5 Assault 2 (Pinning) or S 8 AP 4 Heavy 1 Blast? Wow! You can’t do much better than that, let me tell you. Four of these guys with Tank Hunter can kill almost anything and, fired as a heavy weapon, can instantly kill most characters that fail their Armour save.

And that’s not all (do I sound like a salesman or what?), you also have more access to heavy weapons, including an Ordnance weapon (the Defiler) – something new for Chaos. Between sonic blasters, blastmasters, and the Defiler, an Emperor’s Children general should have few problems dealing with horde armies.

Finally, Emperor's Children generals now have access to a decent (in fact, HUGE) amount of wargear, Daemonic Gifts, Gifts of the Gods, etc. Combat drugs are a great piece of wargear, allowing a Chaos Lord etc, to gain extra attacks, increase his/her Strength, re-roll failed Difficult Terrain tests when assaulting, increase their Weapon Skill, and ignore the first unsaved wound in hand-to-hand combat. Adding Daemonic Frenzy to a Chaos Lord or Champion will replace the attack previously gained from the old Mark of Slaanesh. And the two Daemonic weapons available to characters with the Mark of Slaanesh can be particularly nasty used in the right circumstances.

So, to show you the benefits of using the new Codex, I thought I’d convert an old-style Emperor’s Children roster over to the new Codex, just to show you how it’s changed.

Home World Eaters Emperor's Children Death Guard Thousand Sons

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters