Death Guard CONVERTING TO THE NEW CODEX
THE DEATH GUARD
By Tim Pearce, devout worshipper of Nurgle

Tim PearceTim: Greetings once again, fellow worshippers of the god of Disease and Decay. Once again, I have set aside my paintbrush in order to assist my fellow plague-lords in converting their Death Guard armies over to the new Codex.

Unlike the Emperor’s Children army list, the changes to the Death Guard are relatively minor. A few points tweaked here and there, some extra wargear, a couple of different units, and that’s about it. However, the changes are still worth discussing.

The only real rules change to the Death Guard is the limitation on the number of Rhinos you can take in your army, and where units with transports appear in your Force Organization chart. Previously, you could have up to six units of Plague Marines in Rhinos in a Death Guard army as Troops, which definitely goes against the spirit of the Death Guard army - the Death Guard are supposed to be heavily infantry-based. The new rule is simply this: only two units of Plague Marines in Rhinos count as Troops - the rest count as Fast Attack. The rule is not unreasonable in smaller games, and still allows for a reasonable number of transports in larger games.

Death Guard

There are a couple of other minor changes to the list, the first being no more Plague Knives for Plague Marines. Personally, I’ve never successfully used the ability of a Plague Knife, so no big deal to me, anyway. However, to make up for the loss, you now get the True Grit ability: carrying a bolter gives you an extra attack in hand-to-hand (just like a bolt pistol does), although units with True Grit never get the bonus for charging. This doesn’t seem like much of a bonus, but remember, with the new Assault rules, if your unit fires its weapons you won’t get that charge bonus anyway!

The selection of available units did not change much, as the only units no longer available to Death Guard armies are Nurgle Daemonic Beasts and Cavalry. However, you can still take Plaguebearers (which are much stronger now, IMHO) and Nurglings for Daemons. You also have access to the Defiler, which supplies Chaos armies with a much-needed Ordnance weapon. In addition, a Death Guard army may now take a fourth special weapon in its Havoc squads - a nice bonus indeed - and a second special weapon in Plague Marine squads. Another nice addition to the list is the ability to take Nurgle Possessed, rather than just plain old regular Possessed. The new Possessed are much more powerful (on average), and much less random - not that I really disliked the old rules.

Certain Death Guard units get cheaper under the new rules - Cult Terminators are 5 points cheaper, and your basic Plague Marine is 1 point cheaper. Daemon Princes will also tend to be a little cheaper, unless you really tool them up! Unfortunately, Plaguebearers are a little more expensive, but gaining Nurgle’s Rot and Daemonic Venom - the ability to wound anything on a 4 or better - more than makes up for the small point increase.

There are more Gifts of the Gods available to Death Guard armies now, too (in fact, all Chaos armies). In addition to the Plague Sword, Plague Banner, and Blight Grenades, you may also want to look at Manreaper, Pandemic Staff, Nurgle’s Rot, and Nurgling Infestation. Manreaper gives a Chaos Lord D6 extra attacks, the Pandemic Staff causes large numbers of wounds on weak units, as does Nurgle’s Rot, and Nurgling Infestation can give your Nurgle Chaos Lord some extra attacks in hand-to-hand.

Most of the wargear is a little cheaper, as Aspiring Champions now buy it using a separate set of point costs, rather than the same costs as paid by Independent Characters.

Power weapons and power fists are now 5 and 10 points cheaper for Aspiring Champions (respectively); Daemonic gifts are generally cheaper for Champions as well, though your selection tends to be a little more limited.

While some things get cheaper, other things have become more expensive. As noted above, some units increase a little in price. Also, special weapons in squads now cost slightly more, as you can get two of them in every Plague Marine squad. Blight grenades are a little more expensive (instead of 3 points a model, you pay 25 for the Champion to have them). Overall, not a big deal.

Well, enough chatter! On with the lists!

Home World Eaters Emperor's Children Death Guard Thousand Sons

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