Daemon Weapons NAVIGATING THE EYE OF TERROR
DAEMON WEAPONS

The weapons have a mind of their own but are worth the risk, especially when combined with other abilities. For example, a Daemon Prince (S 5) with a Dark Blade (+2 S),and Furious Charge skill (+1 S, +1 I on charge) would have a Charge Initiative 6, Strength 8! Enough to auto kill those pesky Chaplains on bikes. For you shooty folks, there is the splendid Kai Gun (24" range, S 6, AP 3, Assault 2). Or are Seer Councils giving you problems? Take a Dread Axe (no Invulnerable saves)!  Only one Daemon Weapon per army though (which is a GOOD thing). Check out the cult specific weapons in the Books of Chaos (picture a Khorne Lord with Daemonic Flight and a Berserker Glaive <<shudder>>).

Vehicle Upgrades NAVIGATING THE EYE OF TERROR
VEHICLE UPGRADES
A Havoc missile launcher that doesn’t blow-up! Rhinos with a combi-melta! And those aren’t the best ones. Possession is way cheaper.  Nurgle’s Infestation is now called Mutated Hull and everyone can buy it. Also, how about the ability to 'regrow' a destroyed weapon or un-Immobilise yourself (Parasitic Possession)? Or, a vehicle that can assault units close by with tentacles (Living Vehicle)? You know you want one. Dirge Casters are also great for Undivided Assault forces (makes units within 6" Fearless). Word Bearers Rhino
Matt Hutson's Word Bearers Rhino

Have fun modeling all of these treats.

Home Marks of Chaos Chaos Lord Chaos Wargear Veteran Skills Psychic Gear Daemonic Gifts Daemon Weapons Vehicle Upgrades
Home Marks of Chaos Chaos Lord Chaos Wargear Veteran Skills Psychic Gear Daemonic Gifts Daemonic Weapons Vehicle Upgrades

Armies of the Warhammer 40,000 Universe
Black Templars
Dark Angels Orks
Catachans
Dark Eldar Space Marines
Chapter Approved
Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters