Chaos Wargear NAVIGATING THE EYE OF TERROR
CHAOS WARGEAR

Fun with Wargear

I'll keep this short: Champions (non-Independent Characters) pay less for wargear. The discount goes for pistols, power fists, combi-meltas, etc. as well as some of the Daemonic Gifts. This change makes sense for so many reasons I won’t bore you with them. Your Champions can take up to 75 points of Armoury goodness, 50 of which can be from the jaw dropping Daemonic Gifts section. Why would you tool up a Champion in this way?

Observe:

A Khornate Champion in a World Eaters army leads a unit of 16 Berzerkers. He is armed with a bolt pistol (free for being a Chaos Space Marine), Mark of Khorne (5), a Juggernaut (35) and an Axe of Khorne (20) and the Talisman of Burning Blood (5).

This bad boy has SIX, S 5 power weapon attacks on the charge, re-rolls any 6s that hit to get more hits and each turn he rolls TWO dice for Blood Frenzy. If either die is a 1 or 2 then the unit moves in Blood Frenzy during the Shooting phase. If the entire unit reached base-to-base contact with the enemy they’d be rolling 60 dice for regular or chainaxe attacks plus five from the Champion. In the immortal words of E.T. - "Ouch".

Kharne

Also, be sure to check out things like great weapons (+1 S, two handed), Chaos Hounds, Spawn, etc. A Daemon Prince with a great weapon is S 6 and it would only cost you 18 points onto your Lord to make the change. Not too shabby by a long shot. Slap on Daemonic Flight and a Mark of Slaanesh (with Warp Scream, opposing models are –1 Initiative) and go hunting for opposing Characters. Give the Prince 'Daemonic Strength' (+1 S) and the Furious Charge skill (+1S, +1 I on Charge) just to make sure you get those auto kills against T 4 models!

Home Marks of Chaos Chaos Lord Chaos Wargear Veteran Skills Psychic Gear Daemonic Gifts Daemon Weapons Vehicle Upgrades
Home Marks of Chaos Chaos Lord Chaos Wargear Veteran Skills Psychic Gear Daemonic Gifts Daemonic Weapons Vehicle Upgrades

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