|
John Shaffer's Word Bearers (1500
points)

| HQ |
| Dark Apostle |
Accursed Crozius, Bolt Pistol, Melta Bombs, mark undivided |
96
|
|
ELITE
|
| Obliterators |
2 Obliterators |
140
|
|
TROOPS
|
| Chaos Marines |
8 Marines - Melta Gun, mark undivided |
130
|
| Rhino |
|
50
|
| Chaos Marines |
10 Marines - 2 Plasma Guns, mark undivided |
170
|
| Bloodletters |
8 Bloodletters |
208
|
| Plaguebearers |
7 Plaguebearers |
112
|
| Daemonettes |
6 Daemonettes |
90
|
|
FAST ATTACK
|
| Raptors |
5 Raptors - Champion with Powerfist, Meltagun, mark
undivided |
188
|
|
HEAVY SUPPORT
|
| Havocs |
5 Havocs - Lascannon, Autocannon, Missile Launcher,
Heavy Bolter |
165
|
| Defiler |
|
150
|
|
Total:
|
1499
|
Brief Army Overview
An adaptation of the previous force, this army is more well
rounded with the addition of some large units of daemons,
and the awesome might of the Chaos Defiler. A few things
were dropped, but the additions are worth it. Its important
to remember that when summoning daemons that you must have
a Chaos Icon on the board at the beginning of the turn in
which the daemons are available. The army includes some fast
moving units that contain icons like the Raptors and Chaos
Marine Squad that's mounted in the Rhino. Move these units
up quickly, but don't over extend and jeopardize these units
to massed enemy firepower or assaults. Chances are the enemy
will move his units up to engage the enemy, and that's when
you spring the trap by summoning your demons and assaulting
with them. Remember that daemons are summoned at the beginning
of the turn so they can move and assault in the turn they
are summoned. Each unit of demons are specialized creatures
that are best sent against particular foes. Demonettes excel
at assaulting small and heavily armoured units and light
vehicles. Plaguebearers are excellent at taking down high
toughness,
lightly armoured troops, and their Nurgle's Rot ability can
take down scores of the enemy if they get too close. Bloodletters
are great period. Quite possibly the most viscous hand to
hand combatants in the game, there are few units that can
stand up to their abilities in melee combat. The Defiler
adds much needed ordnance fire to the Chaos Space Marine
army. A proper shot can wipe out entire units of Space Marines,
and the vehicle's demonic properties mean that it can take
more punishment than its mediocre 12 armour value might suggest.
Experimentation with assorted troop types will help you build
an army that best suits your style of play, and with the
huge number of options available to a Chaos Space Marine
general, you should have no problem coming up with a diverse,
competitive army that's truly a blast to play.
Back to the 1000 Point
Army List |