FEAR OF THE DARK - PAINTING BLACK POWER ARMOR title image
Article by Rick Smith
Highlighting black is probably one of the most problematic painting challenges a model painter can face (next to working with white), especially when he is new to the hobby. Too little highlighting and the model doesn't "pop" on the tabletop and generally gives it a bland, lifeless appearance. Too much highlighting — or, more appropriately, too much "real estate" taken up by the highlighting — creates a finish that becomes overly grey and loses the rich black that you were after for the model in the first place.

How do you overcome these pitfalls? Well, practice, for one. However, careful planning also plays a hefty role in the finished product. We'll show you a handful of techniques, from the tried-and-true 'Eavy Metal style of painting black armour to a few other methods you may want to try out on your own.

Painting Black Armour — Quick Links
Image link to the Extreme Highlighting section of the article.
Image link to the "Painterly" Highlighting section of the article.
Image link to the Hyper-Realism section of the article.
Image link to the Toned Black section of the article.
Option 1:
Extreme Highlighting
Option 2:
"Painterly" Highlighting
Option 3:
Hyper-Realism
Option 4:
Toned Black

FIRST TIP — The Halo of Light

Picture of a Space Marine miniature held under a lamp.Most miniature painting uses some concept of a directional light source in the process. Some model painters refer to this concept as the "Halo of Light," a circular ring of illumination that you would place above the head of the model. You can use this imaginary halo to figure out where light will fall, what extreme highlights will occur, and what shadows will lurk in the recesses. The halo can even be moved around the model to create interesting forced lighting arrangements. That technique works very well in dioramas, but it tends to look strange in normal gaming circumstances where the models are being moved across the tabletop.

An easy way to figure out how light falls on a model is to hold it under a strong light source such as a table lamp. It will allow you to see exactly how the light covers the upper portions of the model and how shadows pool in the recesses. You can then reproduce what you see happening on the model itself.


Image link to the next page.

Introduction, Part 1 - Part 2Extreme Highlighting
"Painterly" Highlighting, Part 1 - Part 2Hyper-Realism, Part 1 - Part 2Toned Black

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