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THE MOST IMPORTANT RULE! Remember, you’re playing
to enjoy a challenging battle with friends, where having fun and
keeping
to the spirit of the game is more important than winning at any
cost. Warhammer is an involving game, with many different races,
weapons, and endless possibilities. In a game of this size and
level of complexity there are bound to be certain occasions where
a particular situation lies outside the rules as they are written. Warhammer
players should feel free to improvise where necessary, resolving
such situations in a friendly and mutually agreed manner, and evolving
the game far beyond the published rules if they wish. When you
come across a situation in a battle that is not covered fully by
the rules, be prepared to interpret a rule or come up with a suitable
house rule for yourselves. When a situation of contention arises,
players should agree on a fair and reasonable solution and get
on with the game as quickly as possible. The most common way of
resolving any disputes is for a player to roll a D6 to see whose
interpretation applies in that instance. On the roll of 1-3 player
A may decide, on a 4-6 player B may decide. After the game has
finished, sit down and discuss what happened with your opponent
and see if you can both reach an agreement in case the same situation
ever arises again (this is called a ‘house rule’).
Additional help and clarifications can be found on this very website!
After you have finished your game, use the following process to
find the answer to your rules dilemma:
Read the rules thoroughly again.
Found an answer?
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Read the online Errata Documents.
Found an answer?
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Ask for advice at your local club or store.
Found an answer?
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Phone or e-mail your local Games
Workshop representatives.
Found an answer?
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Dice off to decide every time,
or make up a suitable "house rule."
Also, keep an eye on the Errata Documents, as new
ones will be added to the Shrine of Knowledge.
Thanks for your feedback!
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>>> Current Errata Documents
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