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Copyright and Legal Information
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GAMES WORKSHOP'S IP POLICYContents
1. IntroductionWell, here it is at last. An amended version of this ancient text. Our apologies and thanks to all of you who have written to us asking for guidelines and have waited patiently for a response. Having this policy document in place should hopefully reduce the number of general queries we receive about our trade marks and copyright, etc. This document sets out our policy towards unauthorised and unlicensed use of our copyright imagery and trade marks by fans of our games as part of their hobby, rather than commercial gain. It is addressed primarily to those who want to exchange news, information, 'house' rules and so on via the Internet in general and the world-wide web in particular. These basic principles apply equally well to other hobby activities, for example, fanzine publications.As you can imagine, we receive countless requests on a daily basis from hobbyists from all corners of the earth who are asking to use our intellectual property in weird and wonderful ways. We love the imaginative ideas that hobbyists have for our intellectual property however, unfortunately we get so many requests that we find it difficult to reply to everyone. Accordingly, we have produced a definitive FAQ that states what you can and cannot do in relation to our intellectual property. It is important that you realise that:
So What is this IP Stuff then? IP stands for "intellectual property". It's intellectual (as opposed to tangible/physical) because it deals with concepts and creations of the mind, that you can't actually get hold of. It's property, because it can be bought and sold, transferred from one person to another - just like any other property. For example, if I sculpt a model, I can sell the physical object (the miniature itself) to one person, AND still retain the right to reproduce it (the copyright). For the purposes of this document, we're concerned with two main areas of intellectual property - copyright (the right to copy a work). and trade marks - the names, badges, logos or signs used to distinguish one company's products from another's. The Legal Bit (or 'Why do we need an IP policy at all?') The reason we need a policy for IP is actually straight forward. The laws that govern intellectual property are such that we have to be seen to actively police and protect our rights or risk losing them and if we lose control of our IP rights then we lose the ability to create the cool high quality hobby wargames that we are famous for. The unauthorised use of someone else's intellectual property (whether it be by an individual or a company) is both dishonest and against the law. It is, quite simply, theft. In excess of twenty years of hard work and huge amounts of money have gone into developing our imagery, refining our games, building and promoting the hobby throughout the world and producing the best toy soldiers that we possibly can. We are proud of our creations and understandably protective of our rights and we are no more prepared to let others profit unfairly from the results of our efforts than you would be to let someone help themselves to the contents of your home. This is why we have always sought and will continue to seek to prevent any unauthorised use of our IP, if necessary by legal action, if it does not comply with the IP policy set out here. Our Attitude The vast majority of people who work for Games Workshop are hobbyists. Like all GW hobbyists the world over we love to talk about our hobby... endlessly (just speak to anyone who lives with a Games Workshop employee!). So we understand other hobbyists' similar desires. Indeed, it's true to say that talking about games you've played, what armies you collect, how you beat the hell out of your mate's really cheesy Chaos army, etc., is one of the most enjoyable aspects of the hobby. Not only that but, let's be honest, the higher profile the hobby gets the better it is for all of us. So how does the IP Policy fit into all this? One of the aims of this policy document is to give you a set of guidelines on what you can and cannot do with Games Workshop's trade marks and copyright. Stick with them, and everything should be fine - you get to do what you want, and we get to keep our intellectual property. Very Important Bit:- However: even if you follow all the guidelines we can't promise not to object to some or all of your website, fanzine, MUD, live roleplay establishment, or whatever. We always reserve the right to take action, without notice, if we feel it's necessary to do so. In legal terms, this document is not a waiver of our rights, nor a licence of them. It would be helpful if you could check this policy document every so often (perhaps once a month or so) to see if there have been any changes to it. Circumstances and laws do change over time and we need to adapt our policy accordingly. As with everything else on this document if you're unsure about any changes then let us know. 2. The PolicyClick here to see what you can do
in relation to Games Workshop’s IP Click here to see what you cannot
do in relation to Games Workshop’s IP Click here to see specific examples Please note that we have taken licenses to make hobby wargames from third parties (being New Line Cinema and Tolkien enterprises). The IP contained in those properties is either not ours or not directly under our control. Accordingly, we are not able to allow anyone to use that IP in any way - it simply is not within our power. We suggest that you contact the IP owners directly if you wish to use their intellectual property. 4. Counterfeiting/Peer to peer file sharing We are encountering people who counterfeit our miniatures and products more and more frequently. Counterfeiting is a crime in most countries worldwide. In addition to the other penalties, you can go to prison for counterfeiting. The same is true of peer to peer file sharing – if you have not paid for the material and you download it using peer to peer software, you are engaging in illegal activity. The same is true even if you already own a copy of the relevant codex or army book. Please remember that Games Workshop does not produce its rule books or codices in electronic format – if you ever see any such material in electronic format it is likely to be the product of criminal or infringing activity. BE AWARE that we will happily spend money bringing counterfeiters and other infringers to justice, regardless of the cost. Such activities kill the hobby for everyone. By way of background to this position, Games Workshop is the world's largest wargames and miniatures manufacturer. This has not come about overnight but rather as a result of over 20 years of hard work and the investment of considerable amounts of money into designing the best possible, most evocative and detailed games and miniatures that we possibly can. In a free market, anyone willing to invest the necessary time and effort, is entitled to the same opportunities we had when we started out. We welcome such fair 'competition' - in fact, we don't even think of it as competition because it all helps to build the hobby. However, there is sadly, an unscrupulous few who try to take a shortcut to success by copying the design of our games and models and trading on the goodwill we've built up in them over the years - counterfeiters. We therefore want to make it clear that Games Workshop will not tolerate counterfeiting of its products nor any other unauthorised use of its trade marks, trade dress, copyright material or other intellectual property and always seeks the maximum civil and criminal penalties that the law allows. What to do if you are the victim of counterfeiters Sadly, the people that suffer most from counterfeiters are you guys, after all who wants to pay for a badly cast fake? What we suggest is that if you encounter a counterfeiter - get as much information as you can before you contact us - where you saw them, who was selling them, where they are being made, etc. If you can, buy a representative sample and GET A RECEIPT. If the products are indeed counterfeit we will reimburse you for any postage costs and will aim to replace any counterfeit with the genuine article, please be aware that this may not always be possible. Email or write to us with any information at - Chris.Lucas@games-workshop.co.uk We've currently got licences in place with a number of companies who are producing a range of stuff including games from our back catalogue and computer games based in the Warhammer and Warhammer 40,000 worlds. Licences are not only a way for us to keep games 'alive' that we no longer have the resources to support but also allow us to develop and explore our gaming universes in a way that we can't in a tabletop game. For instance in a computer game you might get to hear your Orks' war cry as they charge headlong into combat. Licences are also, of course, dead good fun 'cause we get to see loads of cool things with Space Marines. If you've got a strong vision of something you want to produce, using our imagery, and have a sound plan to make it a reality, then we'd like to hear from you. You can contact the Licensing section of our Entertainment and Media Division on the following address. licensing@games-workshop.co.uk Please be aware that any email sent to Licensing is subject to the submissions policy in the “Terms of Use” section of this website. You must indicate you have read this section in your email and agree to abide by those terms. If you don’t it will be returned to you requesting you to do so. If you have any questions about anything in this policy document, information about a possible infringement or you are interested in obtaining a licence from us, then please contact us at: Intellectual Property Department, |
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